AATG Readers' Games: 75-51

   21/05/2007 at 20:12       Joe Bennett       25 COMMENTS.
Day two of the 'AATG Top 100 games of all time' and we start off with a shocker at number 75.


Super Mario World 2: Yoshi's Island
Platforms: SNES
Developer: Nintendo
Released: 1995

Ladies a gentleman, I bring you your first "Shit! How did I forget to vote for this!" in the Top 100.

I don't think I really need to say much about this. It's one of the best platform games of all time, it was graphically stunning for its time, it's still immensely playable to this day but you only voted it number 75 in the Top 100.

The GBA update, whilst not quite as good as the SNES original, can still be easily picked up and is much cheaper that trying to get a SNES version. It also has the added advantage of looking absolutely amazing on a GBA Micro or DS Lite screen.

I'm sure a large proportion of you will now be slapping your heads for forgetting to vote for it and I'm sure if we asked you all to vote again after reading the entire Top 100 list that this would feature much higher.

Metal Gear Solid 3: Snake Eater
Platforms: PS2
Developer: Konami
Released: 2004

Although no one specified it, hopefully you were voting for the superior "Subsistence" update and not the frustrating mess that was the original MGS3. Harsh words may be, but I hated the original and couldn't get on with it at all finding the camera absolutely useless and rendering the game unplayable as you were shot at by enemies you never stood a chance of seeing.

Then I played Subsistence and finally got what everyone was on about. Suddenly the game was much more enjoyable, the camera no longer an issue and the storyline much less convoluted than MGS2: Sons of Liberty.

Whether it would make it into my own personal Top 100 though is still doubtful.


Duke Nukem 3D
Platforms: PC
Developer: 3D Realms
Released: 1996

Being one of the most popular multiplayer games of its time, and with a single player experience that rivalled and possibly even surpassed that of Doom, it's somewhat surprising to see this so low down in the Top 100. But the fact that eleven years on it's still fresh enough in your memories to warrant a place at all is of course a testament to how playable the game was and indeed still is to some extent.

Spread across 28 levels, Duke Nukem 3D got rid of the Doom-esque confined corridors and instead offered up outdoor environments such as streets, military bases, space stations, the desert and even Japanese villas. It also had a strong humour running throughout what was a rather humourless setting, with many memorable one-liners used throughout the game.

But one thing that the Duke will be remembered for years to come for is his infamous saying, "It's time to kick ass and chew bubblegum, and I'm all out of gum". Timeless!

You never know, we might one day get to play Duke Nukem Forever as well, a game that has been in development for over ten years now!


The Legend of Zelda: The Wind Waker
Platforms: Gamecube
Developer: Nintendo
Released: 2003

People's views on Wind Waker are heavily influenced by whether they enjoyed or hated the sailing element.

Personally I didn't find it too bad. It was quite relaxing, didn't take too long to get anywhere and was really only an issue for half of the game whereupon you were then able to warp to specific points in the ocean. But there's no denying that some fans of the series and gamers in general really didn't take to it and as a result, couldn't see the otherwise solid and enjoyable adventure game beneath it.

The cel-shaded graphics, which loyal Zelda fans were concerned about before the games release, were arguably a real success. It's certainly one of the better looking Gamecube games I've had the pleasure of playing and actually helps add a lot of visual expression and charm to the otherwise bland characters.

The difficulty was heavily criticised (I died twice throughout the whole game) with the game holding you by the hand throughout the entire game, but despite the negatives Wind Waker received critical acclaim and went on to achieve sales of 2.2m.


Micro Machines
Platforms: Megadrive
Developer: Codemasters
Released: 1991

Who'd have thought that those tiny pathetic little toys that caused many fights during lunchtime in my school's playground could be the stars of a fantastic videogame?

Straying away from the typical fast cars and wide open tracks of the racing genre, Micro Machines enabled you to race as toy cars across kitchen tables, boats in baths and helicopters in gardens.

Do I really need to say anymore? We've all played one right? Well yes we probably have but some of you reading may have only played on one of the later PS2 versions which, when compared to the Megadrive and Amiga originals...how do I put it...suck! No it's true, the Megadrive versions especially were a whole heap of fun that kept it simple and had some amazingly fiendish course designs. Later versions have just made it more complicated with weapons and isometric 3D viewpoints that haven't added anything to the gameplay and just made it more difficult to see what's happening.

In fact only the original Micro Machines got any votes, despite Micro Machines 2: Turbo Tournament and Micro Machines Turbo Tournament '96 being better games and offering up to 8 player action.

One thing to worth noting, if you've got a Megadrive all three of the original games can be picked up for less than a fiver (no not each, combined) very easily and I guarantee that will be the most enjoyable fiver you'll ever spend. Unless of course that dream of Christina Aguilera accepting £4.12 of loose change out of my pocket to get "Dirty" with me comes true.


Platforms: PS1/PC/Amiga/Megadrive
Developer: Team 17
Released: 1995

Being down to one worm and managing to block myself in with clever use of the girders, only to then unleash hell with Cluster Bombs and the Air strike that I'd reserved for the end of the game and killing all four remaining worms of my opposition has to go down as one of the greatest gaming moments I've experienced.

Despite having ten different consoles and a (legally obtained) library of games now approaching somewhere in the region of 500, Worms is still the most played multiplayer game in my collection. Whenever a friend comes round for a gaming session we end up playing Worms, which is a testament to its gameplay. Hell even my Dad played it and he's never liked games (although he did prefer the much more simplistic Tank which was a PD game available on the Amiga and one we spent hours on).

It's got that all-important universal appeal and the equally important fun-factor. It's so simple that anybody can get the hang of it in a matter of minutes yet there's a hidden level of depth that separates the veterans from the newbies.
The sound effects and voice samples are humorous, no two games end up the same thanks to random maps and there are so many different ways in which to tackle each situation. Should you risk a Bazooka or go for a more accurate but less powerful shotgun?

The latter versions whilst offering improved weaponry and visuals never really matched the brilliance of the first one as they lost some of the simplicity and fun along the way. It's also fair to say that due to some really cheap AI the solo mode isn't a lot of fun (try being hit by bazooka's pixel perfectly time after time and see if that's fun) but nothing has come close for me in terms of multiplayer.

Whoever I end up playing it with ends up giggling at the stupidity of it all and I'm fecking ace at it to boot, which is always a bonus. It's still hilarious to this day to have someone wiggle their worm across the screen (ooh matron) only to slide straight over a mine they haven't seen and be blown into smithereens time after time (quick hello to Russ who'll be reading this who does this a lot). It's not perhaps the greatest game of all time, but it's certainly a lot of fun.


ToeJam & Earl
Platforms: Megadrive
Developer: Johnson Voorsanger Productions
Released: 1992

The first time I set eyes on my first girlfriend was in the shop I worked in. Her Dad came in with her following eagerly behind and said "ToeJam, do you have it". "Err no", I replied, "I do walk a bit funny but I don't think I have that". He looked at me like I'd just fondled my nuts in front of him and she giggled uncontrollably. I went out with his daughter for two and a half years and he never did like me. She did get a "complimentary" copy of ToeJam & Earl though.

Due to the fact that my wife would have made my life a living hell if I'd contacted my ex-girlfriend to get her opinion on ToeJam & Earl (she used to play it for hours), it's over to some guy named Sean for his take on the game:

I loved this game because two players could play at the same time and it just made me laugh. A dude with three legs called ToeJam, who looked a little like Flavor Flav and a fat dude named Earl making constant humorous comments about each other in a teleporter, it doesn't come better than that if you ask me!

The remake on the XBOX (ToeJam & Earl III: Mission to Earth) is pretty damn good fun too.


The Legend of Zelda
Platforms: NES
Developer: Nintendo
Released: 1987

This is where it all started, back in '87 on the humble NES. It was the first time people were introduced to Link and the land of Hyrule and it also set the standard for all Zelda's to follow. Every time you play a Zelda game now you know you're going to have a bow and arrow, a boomerang, some bombs and a sword with which to defeat your archenemy called Ganon and save the Princess Zelda.

The Legend of Zelda was also released on the GBA a couple of years ago and was virtually a perfect port of the original. Even more recently its been made available to download from the Wii Shop Channel for 500 Wii points. It's aged quite well as well and is perfect for on-the-go gaming or for short bursts in-between Wii Sports sessions. Both versions can be had for around a fiver and for such a minimal cost, you owe it to yourself to own this huge part of video gaming history.


Football Manager 2006/2007
Platforms: PC
Developer: Sports Interactive
Released: 2006/2007 duh!

Absolutely fantastic games...if you're prepared to wait a few months whilst they patch the thing and make it playable. I'm sorry but I have very little spare time these days to play games and I refuse to pay to be a play-tester, if I wanted to be one I'd take the really poor salary they get and do it as a career.

Harsh maybe, but there's no denying that the Football Manager games (and the latter Championship Manager games) have been buggy messes when first released which result in anything from ridiculously high scoring matches, to almost all of your first team squad being out with injuries within the first five games of the season. Some people can overlook these bugs but when something is built around realism, I find it very hard to ignore them.

Once patched though they're able to suck up hours of your life whilst you try to make Nottingham Forest the European force it once was, or guide Forest Green into the Premiership. You don't even need to type in a cheat anymore to get infinite money, you just choose to manage Chelsea.

Micro_Explosion voted this as his favourite game and said:

Even though '07 is possibly the better game, I've managed to play this for a total time of 8 days, 12 hours even though I have a minimal attention span. The compulsion to keep going, building up your team and seeing those youngsters finally get their break into the first team is fantastic, as is selling someone useless for £50+ Million.

£50m for Djimi Traore? Now that is a challenge!


God of War
Platforms: PS2
Developer: SCE
Released: 2005

One of those rare games that actually looks as good in motion as it does in the screenshots on the back of the box.

There are tons of moves that can be combined into ultra-stylish combos. The story is compelling and is delivered almost seamlessly with little loading time to interrupt the flow. It has the best fixed-camera of any game I've ever played. It's atmospheric, the controls are intuitive and fluid and the combat, platforming and puzzles are mixed together superbly. Bosses may not be as frequent as other games in the genre, but God of War even turns this into a positive as what boss battles there are, are memorable and bastard-hard.

It didn't tread new ground, but it did lay a new footpath for all others to follow.


Metroid Prime
Platforms: Gamecube
Developer: Retro Studios
Released: 2003

Controversial! I expected this to be in the Top 25 at least, but here it is languishing well outside of the Top 50 like some lost puppy who can't find his way home.

It got a 9.7 from Gamespot, a 9.8 from IGN, a 10/10 from Eurogamer and it sits third in the Game Rankings greatest games of all time list and ninth in Metacritic's list. That's why it's such a shock to me that it sits so low down in the AATG readers Top 100 list.

Is this going to be another one of those "damn, how'd I forget to vote for that" moments or is it simply not worth of all that praise? My money is on the former.


Platforms: PC
Developer: Black Isle Studios
Released: 1997

It may have been set in the 22nd century in a post-apocalyptic world, but it had a retro 50's twist to go with it.

The sequel only just missed out on the Top 100 itself and whilst that allowed you to put armour on your party and had more advanced orders such as the ability to make them stay or follow, the original was the one that you preferred.

Featuring an enormous environment to explore, a mature and gritty setting, some hilarious dialogue and some of the best true role-playing action ever seen, Fallout deserves its place in the Top 100, even if some of you out there might not have ever had the pleasure of playing it.


Platforms: Arcade
Developer: Williams
Released: 1980

It may be hard to believe but this took quite some considerable time to become popular. Many people who first played it thought that it was too difficult for its own good and that Rally-X would be more of a commercial success. How wrong they were!

It is one of the hardest games ever made (I struggle to get past the fifth level) but that is its charm. It's also one of the fastest games, demanding lighting quick reactions in order to clear even the first level. It has become somewhat easier on modern joypads, as the original arcade unit had a two-way joystick (up and down only), a thrust button, a reverse button, a fire button, a button to activate a smart bomb and a hyperspace button which teleported the player to a random position within the level. That in itself wasn't always helpful, as it quite regularly teleported you straight into the way of an enemy or enemy fire.

Now available as part of the Midway Arcade Treasures compilation for the PS2 and XBOX for under £10, Defender is another bona-fide classic that can be obtained very cheaply.


Rainbow Islands
Platforms: Arcade/Amiga/+ others
Developer: Taito
Released: 1987

This brings back fond memories of me cramming in an hours play on my Amiga before going to school for the day, leaving the Amiga on and picking up where I left off when I got home.

Rainbow Islands may look sickly sweet and simple to play, but playing it for extended periods uncovers a real hidden layer of depth. Depending on where and how you kill the enemies can result in one of seven different coloured diamonds being created. If you collect these diamonds in the same colour sequence of the rainbow, you get a bonus. You also need to collect all of the diamonds in each of the seven worlds in order to unlock the three secret islands.

As well as featuring tightly packed levels and bosses that fill almost the entire screen, you also have to complete the levels in a strict time-limit, otherwise water quickly ascends and you have less than a few seconds in order to reach the top of the level or otherwise drown.

Rainbow Islands can be purchased as part of the Taito Legends compilation for around £10, which also includes the prequel Bubble Bobble and New Zealand Story that, whilst not having anything to do with Rainbow Islands, is another classic 2D platforming game that shouldn't be missed.


Tiger Woods 2003/04/05/06/07
Platforms: PC/XBOX/PS2/Gamecube/XBOX360/Wii/Playstation 3
Developer: EA Sports
Released: 2002

Whilst Tiger Woods is undeniably a great golf game, I am somewhat surprised and disappointed that it reached such a high position in the Top 100.

I sunk about 30 hours into the 2003 edition, both in single player and in multiplayer matches and found it thoroughly enjoyable. But it does suffer from limited AI (all golfers seem to hit the ball along the same line, meaning that all the balls end up within a straight line on the fairway) and as a series it hasn't really developed much since the 2003 version.

The analogue control method does emulate the golfing swing much better than the double tap control system used in many other golf games, but that in itself has its own problems. On the PS2 pad the control system is quite demanding, due to the floppy nature of the dualshock analogue sticks. But on the XBOX and Gamecube versions it was harder to hit a poor shot than a good shot as the sticks are much tighter and can be moved up and down perfectly, almost as though they are in a groove.

There's no denying that as a golf game it's at the top of the pile, but I'm sure there are better and more influential games over the years that deserved this spot more.


WWE Smackdown: Here Comes the Pain
Platforms: PS2
Developer: Yuke's
Released: 2003

This came out back when the WWE was actually interesting to watch and is still one of the best multiplayer games available for any format.

The engine is surprisingly deep, with many moves unique to each character and perfectly portrays their real-life counterpart. Rey Mysterio may not be tough, but he does bounce around the ring like a jumping jack, whilst what Brock Lesnar lacks in speed he more than makes up for in terms of sheer power. Each wrestler is rated on their speed, strength, submission and endurance levels. There's also a fantastic CAW (Create-A-Wrestler) option, which has seen some hilarious match-ups on the Internet, such as Harry Potter vs. Spiderman, or Neo vs. Bill Clinton.

This was also the first game in the series to feature Bra and Panties matches (Puppies!!) and the Elimination Chamber. It also features many legends such as Jimmy Snuka, Nikolai Volkoff and the Iron Sheik.

The single-player career mode is somewhat of a letdown due to the lack of a challenge (even on Hard you can progress through the whole career mode without taking a single loss with even the weakest character) but it's multiplayer where this excels. Jumping off of a ladder and Five Star Frog Splashing your opponent through a table is superb fun. It's just such a shame that so many gamers overlook this due to it featuring "men in spandex" and "wrestling not being real".

Whether you like wrestling or not, S:HCTP is one of the best multiplayer beat-em-ups available with a deep control scheme that rewards those that put the effort in to learning a particular character and their strengths and weaknesses.


Super Mario Bros. 3
Platforms: NES
Developer: Nintendo
Released: 1991

What a shocker that this didn't feature higher!

SMB3 is thought to be the best-selling video game of all time with sales of around 18m copies. The original SMB is recorded in the Guinness Book of Records as having the most sales, but these sales also include those games bundled with the NES. When you take those figures out, it is thought that SMB sold fewer units than SMB3.

SMB3 was a real return to form after the disappointing SMB2, and more enemies were added as well as more puzzles and secret areas, making it much more difficult than any of the previous two in the series.

SMB3 was also the first Mario game with a map that gave the player a choice as to which level they played next.

Truly a great platforming game and I'm still surprised that this didn't feature higher.


Soul Calibur
Platforms: Arcade/Dreamcast
Developer: Namco
Released: 1999

Considered one of the greatest beat-em-ups of all time, Soul Calibur achieved perfect 10's from both Gamespot and IGN and also picked up 40/40 from Famitsu, one of only six games to achieve that accolade.

Being more forgiving and easier for newcomers to get into than Virtua Fighter, Soul Calibur is the multiplayer beat-em-up of choice. It also features a strong single player experience with the Missions Mode (Dreamcast version only) and some demanding AI.

Fights are often over very quickly, leading to some very quick yet intense battles which makes multiplayer games that much more exciting. No surprise it's in the Top 100, but it is surprising that it didn't feature higher and that only the original version was voted for.


Sonic The Hedgehog
Platforms: Megadrive
Developer: Sonic Team
Released: 1991

Back in the days when Sonic games were actually good, Sonic The Hedgehog was more famous than Mario or even Mickey Mouse. If it wasn't for the little blue speed machine, I doubt SEGA would have been challenging Nintendo so hard in the home consoles stakes.

I'd never played a game as fast as Sonic at the time and even now the speed is still breathtaking. The level design can feel a little cheap at times (giving you a long stretch to get up to full speed only to then throw a spike pit at you at the end that you stood no chance of avoiding) but there's no denying that what made Sonic fun back then is still great now.

The levels were large, encouraging you to explore them and find enough rings to gain an extra life and to open up the special stages at the end of the level in order to collect the Chaos Emeralds. But collecting the coins was relatively easy whilst keeping them was much harder. One hit from an enemy was enough for you to drop all of your rings and whilst you could frantically run around to collect some that were dropped from the impact, you inevitably ended up with less than a third of what you had before the impact. If this happened towards the end of the level it often meant that you wouldn't have enough to earn the Chaos Emerald at the end.

Sonic is now available as part of the Sonic Mega Collection Plus (including all major 16-bit releases of Sonic The Hedgehog plus some other classic games) and the Sega Megadrive Collection available for PS2 and PSP. Both can be purchased for around £15 and both are worth the entry fee. The version in the compilations features the added bonus of being able to save, something that the original didn't have.


System Shock 2
Platforms: PC
Developer: Irrational Games/Looking Glass Studios
Released: 1999

Moulding the FPS/RPG/FPA genre's seamlessly was not an easy thing to do, but Irrational Games and the now sadly defunct Looking Glass Studios some how managed to do it with System Shock 2.

Before you started the game you had to choose a set of initial skills, which would affect the way you would play the game. After choosing your skills you awoke from a cryogenic sleep with no memory.

While fighting took place in an FPS style, involving both melee and ranged weapons, the efficiency and effectiveness of these weapons was determined by your skills, which is where the RPG element came in.

Skills such as weapons training and Psi could be developed, meaning for a very open-ended game.

System Shock 2 received critical acclaim but sales were very disappointing. The original System Shock suffered poor sales due to being released at the same time as Doom whereas System Shock 2 release coincided with that of another PC classic...Half Life. You would have thought that they'd learnt there lesson the first time wouldn't you!

Whilst Half Life went on and achieved incredible sales, System Shock 2 languished around on dusty shelves and this effectively means that we'll probably never see another game in the series. This is a shame as, despite some issues such as the weapons degradation and the story being forgotten for much of the middle part of the game, the series deserved another game and I would be interested to see what they could do with the new hardware.


Gran Turismo 1 & 2
Platforms: PS1
Developer: SCE
Released: 1998

The PS1 originals make the grade and are worthy additions to the Top 100. The original Gran Turismo is the biggest selling Playstation 1 title of all time and Gran Turismo 2 built on that success with even more cars and a wider selection of tracks.

I had no choice but to combine the two games scores together, after some of you did a cheeky "Gran Turismo1 and 2" vote which went unnoticed until I started compiling the list together. I'll remember next time though, you won't get away with it again. That said the racing was almost identical in both games and only the roster of cars and tracks really changed so I'm sure those of you that did vote for a particular version won't be disappointed that both are appearing side by side.

The only question is, will the PS2 versions make it into the Top 100 and if so where?


Advance Wars
Platforms: GBA
Developer: Intelligent Systems
Released: 2002

This game single-handedly sold me a GBA SP. I was playing it round a mates on an emulator and I couldn't believe the depth in this portable game. I must admit that I'd never considered the GBA as a purchase before that moment, always considering the games to be a little too simplistic for me to enjoy. How wrong I was.

As soon as I left his house and got home, I was on the Internet looking for the best deal. The next day I was in Virgin in Bluewater (not in a Virgin, as anyone who's been to Bluewater will know that such a thing doesn't exist) and they had a deal for a GBA SP and Crash Bandicoot or Sonic Advanced and a carry case for £99.99. Remember that this was four years ago now and that was an amazing deal. I took it to the till, made some lie about the guy over there (pointing at nobody in particular) telling me that I could have this with Advance Wars instead of one of the other games as they're the same price. After thinking about it a while, the girl decided that she wasn't paid enough to give a shit and sold it to me.

I played on the SP for nearly 10 solid hours that day (Saturday) and only stopped to charge it up again and have something to eat. Advance Wars was clocked the day afterwards, but I regularly came back to it afterwards to play the unlocked maps and to try and beat my score.

Advance Wars 2 only received two votes and Advance Wars DS only received 1 vote, so the original is obviously the one closest to all of your gaming hearts.

It just goes to show that sometimes piracy isn't a bad thing. If he hadn't had that emulator and ROM, I would never have bought a GBA and the many games that I've gone on to buy for it afterwards.


Speedball 2: Brutal Deluxe
Platforms: Amiga/Megadrive/+ others
Developer: Bitmap Brothers
Released: 1991

If there's any justice this won't be the only Bitmap Brothers game to feature in the Top 100. Remembered most fondly by Amiga fans, the Bitmap Brothers released some excellent games for the time and Speedball 2 is without a doubt their finest hour for many gamers.

The prequel set the scene perfectly but Speedball 2 expanded on this success with many new features. Teams now had nine players on the pitch, rather than 6, and targets on the floor and walls could be hit for bonus points and added points to every goal that you scored. The bumpers in the middle of the pitch also made the game feel a little like pinball, as the ball bounced around the court and dedicated players could use these to excellent effect, scoring some excellent goals in the process. The controls were incredibly simplistic (slide tackles, shots, passes, etc. were all on one button) but the arenas added the depth and electrifying the ball and then throwing it at the goalkeeper for an easy and last-second match-clinching winner is still as exciting now as it was back then.

The action was very violent (in a cartoon way, no blood and guts here) and still holds up well today as a multiplayer game. You can purchase a port on the GBA or the Megadrive version is pretty easy to track down for a few pounds. A remake is currently in development and should be available to purchase soon for the PC and XBOX360, with two modes promised. One will stay true to the original (everything on one button) while the other will have extra controls, such as the ability to jump over tackles, jump whilst shooting or run one way whilst throwing the other.

Despite the all-out action and multiplayer fun, Speedball 2 is often remembered most for its sound. Featuring a musical score written by Simon Rogers and remixed by Richard Joseph, it was one of the best soundtracks available at the time and went on to win the Golden Joystick award in that category. And who could forget the excellent sound effects? I scream, you scream, we all scream for Iiiiiiiiiiiiicecream


Wii Sports
Platforms: Wii
Developer: Nintendo
Released: 2006

Well well well, a surprise entry perhaps but not necessarily an undeserved one. Whilst Wii Sports is incredibly shallow and offers very little in the solo department, there's no denying that with a lounge full of friends and enough alcohol, that this becomes an absolute giggle-fest and is a good example of how games can bring people together when designers think outside of the box.

I'm not so certain it deserves to be so high though. It is a novelty game that I'm sure when we do this again in two years time will go down quicker than Paris in a nightclub, but for now it's fresh enough in your minds to warrant a place just outside the top 50 in the Top 100 games of all time.


Katamari Damacy
Platforms: PS2
Developer: Namco
Released: 2004

Weird with a capital WEIRD but boy is it bloody good fun.

I really don't know where to start here. Surely you all already know about Katamari Damacy now and if not where've you been for the past three years? In a nutshell, said great game gets a release in Japan and the US but due to the fact that Namco didn't think it would sell well to the Europeans they refused to bring it to PAL territories. Cue numerous emails from angry fans and petitions to Namco and uproar in the gaming press etc. that eventually led to the sequel, We Love Katamari, getting a release in Europe where...it bombed. No seriously it bombed big time, but it was hardly surprising with the stealth release Namco gave it and the fact that you couldn't find it in any of the leading high street stores (well I say leading, in terms of consumer experiences they're pretty crap and overpriced these days but you get my point) and that people who really did want it had probably already imported it before the release was announced.

But what is Katamari Damacy? Well even after putting hours into the game I'm still not sure how to describe it. You control the Prince (who's 5cm tall) who has to roll up all the debris in the world to replace all the stars in the sky that the King of all the Cosmos destroyed whilst returning home from a bender. Cue you controlling the Prince and rolling up everything from paperclips to eventually sports stadiums with a Battlezone type control scheme.

It's really very hard to describe in a few words so my advice is to go out and purchase the sequel, We Love Katamari as soon as you can. It's available for less than £20 these days and it's quite simply one of the most fun games I've ever played. I think IGN's summary of Happiness in a box is the best way to sum it up and much more legally friendly than "the developers must have been off their face on acid to come up with this one".

So there you have it, the first 50 games of the 'AATG Top 100' and I'm sure there's already at least a handful of those that you thought would be much higher. Perhaps your favourite game of all time has already featured and you can't understand how it finished so low. I know that five of my Top 20 have already featured, and that four of them aren't even going to make it (I hate you all!!!).

Don't forget to come back tomorrow for games 50-26 in the 'AATG Top 100 games of all time'.

AATG Readers' Games: 10-1
AATG Readers' Games: 25-11
AATG Readers' Games: 50-26
AATG Readers' Games: 75 - 51
AATG Readers' Games: 100-76
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